Skip to content
Independent game studio · Est. 2024

We make gamesthat watchyou back.

Horror, action and arcade games built by a small studio that cares more about the minute you remember than the hours you log. Four titles out now — all playable today.
01 The Museum
Four titles shippedHorror · Action · ArcadePlay free on itch.ioWindows · Browser · AndroidBuilt by two peopleNew builds in the labFour titles shippedHorror · Action · ArcadePlay free on itch.ioWindows · Browser · AndroidBuilt by two peopleNew builds in the lab
The catalogue4 released

Four games,
all playable now

Horror that respects your evening, and arcade games that do not respect your reflexes. Every title below is out and free to try.

01Survival HorrorWindowsReleased

The Museum

A content creator walks into a sealed museum for the views. Something inside has been waiting for an audience.

Survival horrorSingle playerFirst person
02Psychological HorrorWindowsReleased

I Like You

Finish the chores. Ignore the feeling. Are you sure no one is watching you?

Psychological horrorSingle playerFirst person
The studio

A very small lab
with a very long night

DarkLab is two people, making the kind of games that keep working on you after you close them.

It started with horror — a cursed museum, a house where somebody had been watching too long — and then refused to stay there. A bullet-hell shooter where aiming is automatic and movement is everything. A street game where you are not the person walking, you are the world trying to keep him alive.

Different genres, one habit: find the single idea a game is actually about, and cut everything that is not it.

  • Scope

    Small games, actually finished

    A tight fifteen minutes that lands beats the sprawling thing nobody completes. Every DarkLab title is built to be played end to end in one sitting.

  • Access

    Free to try, no gate

    Everything is on itch.io and half of it runs in the browser. If a game cannot earn a stranger's second minute, that is the game's problem to fix.

  • Craft

    One studio, whole pipeline

    Design, code, art, sound and the trailer. Working across all of it is slower, and it is the reason the games feel like they came from somewhere.

Stay in the loop

Next build,
first look

Trailers land on YouTube, work-in-progress goes to Instagram and X, and every release shows up on itch.io first.

Publishing, coverage or collaboration — the inbox is open and read by the people who make the games.

Get in touch