The Museum
A content creator walks into a sealed museum for the views. Something inside has been waiting for an audience.
Horror that respects your evening, and arcade games that do not respect your reflexes. Every title below is out and free to try.
A content creator walks into a sealed museum for the views. Something inside has been waiting for an audience.
Finish the chores. Ignore the feeling. Are you sure no one is watching you?
Your guns aim themselves. Flying is the whole skill.
He will never look up from his phone. You are not him — you are the world.

DarkLab is two people, making the kind of games that keep working on you after you close them.
It started with horror — a cursed museum, a house where somebody had been watching too long — and then refused to stay there. A bullet-hell shooter where aiming is automatic and movement is everything. A street game where you are not the person walking, you are the world trying to keep him alive.
Different genres, one habit: find the single idea a game is actually about, and cut everything that is not it.
A tight fifteen minutes that lands beats the sprawling thing nobody completes. Every DarkLab title is built to be played end to end in one sitting.
Everything is on itch.io and half of it runs in the browser. If a game cannot earn a stranger's second minute, that is the game's problem to fix.
Design, code, art, sound and the trailer. Working across all of it is slower, and it is the reason the games feel like they came from somewhere.
Trailers land on YouTube, work-in-progress goes to Instagram and X, and every release shows up on itch.io first.
Publishing, coverage or collaboration — the inbox is open and read by the people who make the games.
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