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Jump Through and Fall Through Platforms and Slopes Basic Platformer directional movement, collision and physics Collide with floors, walls and ceilings Jump through both flat and sloped platforms Adjust Slopes to any angle Fall through both flat and sloped platforms with input Enemies have collisions as well The code utilizes object based collisions. The platforms appear in the examples, but you may choose to hide them in your game and use
Console Style Gamepad Virtual Keyboard for PC, Mac and Console Features: * GML commented code, everything is executed in single GUI event in one object, no clutter of objects. * Upper and lower case, numbers, and symbols * Change Font on the fly * Customizable Colors * Works with Dpad or Left Thumbstick press, and hold to scroll across * Works with any gamepad, the buttons icons that come with are Xbox
Simple menu types that work with all input methods: Keyboard Mouse / Touch Gamepad Simplified code to reduce your cluttered menus, these are blank templates that work great and can be used to drop into any project. Each menu object is optimized for reduced code clutter, everything is written into a single event, no extra objects for each menu. Align text Left, Center and Right easily Menus: Main Menu: Simple but stylized slightly to show a cu
Simple camera and lighting system The lighting system works on conjunction with the camera to provide stable performance across any room size The Lighting surface is drawn as a predefined size which moves with the camera only drawing light sources when it is necessary. The focus of this engine is the camera + lighting system and is not intended to be restricted to the platforming and shooter style. All resources and platforming
Gamemaker Studio 2 Project Files
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